Collaborated with a four-person team to architect a modular and scalable state machine coupled with user input, a trajectory system, and physics component. Engineered
an adaptive artificial intelligence system adept at real-time player tracking that is dynamically reactive to environmental shifts.
Utilized Microsoft PlayFab Azure cloud services to create an RPG with persitent server-side data for a global leaderboard, chat, player statistics, and inventory system.
Runescape inspired gathering game. Includes full inventory system, items to add to your inventory,
experience and level system, multiple tree types, 2 fully functional NPCs, investing system for your logs, gold system.
Unreal Engine 5 shooter based on the Udemy tutorial "Toon Tanks." Original features include:
Shield mechanic, dash mechanic, enemy boss (large tank), updated tower tracking, ammunition mechanics,
menu system, game over screen and dynamic UI including health bars, dash bar, shield bar, etc.
Unity multiplayer UI based battle game created using Mirror.
Includes finite state machine for battle tracking, UI programming, network programming, simple switch case battle system, 1v1 battle arenas, etc.